![]() ![]() An unsuccessful free throw attempt which is tapped into the basket shall count two points and shall be credited to the player who tapped the ball in.A successful free throw attempt shall count one point.The opposing team will be awarded the ball at the free throw line extended. It is a violation for a player to attempt a field goal at an opponent’s basket. ![]() A field goal accidentally scored in an opponent’s basket shall be added to the opponent’s score, credited to the opposing player nearest the player whose actions caused the ball to enter the basket.The shooter may contact the three-point field goal line, or land in the two-point field goal area, after the ball is released.The shooter may not be touching the floor on or inside the three-point field goal line.The shooter must have at least one foot on the floor outside the three-point field goal line prior to the attempt.A successful field goal attempt from the area outside the three-point field goal line shall count three points.A successful field goal attempt from the area on or inside the three-point field goal line shall count two points.A legal field goal or free throw attempt shall be scored when a ball from the playing area enters the basket from above and remains in or passes through the net.Slow Chat with the Microsoft Visual Basic team.Universal Windows Platform and Modern Windows Experience.It simply does calculations based on the start time and the current time when you request the elapsed time. There isn't actually anything "running" inside a Stopwatch. By doing this you could get accuracy down to a few tens of milliseconds, but you can never escape the fact that the timer ticks are not all that precise.It's worth noting that that's pretty much what the Stopwatch class does. Every time the timer ticks, you could look at the elapsed time in the Stopwatch. By doing this you could get accuracy down to a few tens of milliseconds, but you can never escape the fact that the timer ticks are not all that precise.Īn alternative would be to start a Stopwatch when you start the timer. The difference between those two will be quite accurate, so if the timer ticks a bit late, it won't matter, because the difference in the system time will still be correct.Īn alternative would be to start a Stopwatch when you start the timer. When the timer ticks, they compare the current system time to what they stored in the form variable. So, if they want a clock down to the second, they have the timer interval at 100 or 200. One thing that people do when they want to have a clock, counter, or something like that on a form is they store the system time (date.Now) in a form level variable, then have a timer that ticks faster than the resolution they want. So, for periodic events, a Timer, for precise timing, the Stopwatch. You can't press buttons as accurately as the Stopwatch can time, as it will be down to the millisecond, or beyond. That's a very nice tool for timing things. So, the timer is pretty good for periodic events, so long as you don't care about EXACTLY when that event occurs.Ģ) The Stopwatch is VERY accurate and quite precise. If every tick is off by 50 ms in the same direction, then your timing will be drifting pretty quickly. If the UI is not busy, the timer tick events will be occurring roughly as often as you say, down to an interval of around 50 ms, or perhaps a bit smaller. If the UI is busy doing stuff, timer tick events may not be raised at all. A couple points to consider if you are timing things:ġ) The Timer isn't particularly precise. ![]()
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